Waffen

Alle Gunstoppable Waffen

Zehn Basiswaffen und Nahkampf-Tools für Dual-Wield-Runs

Zuletzt aktualisiert:

Gunstoppable Waffen-Übersicht — Alle 10 Waffen

Gunstoppable gibt Fenix zehn distinct Basiswaffen zum Dual-Wield durch CAGE Studios’ Roguelite-Kampagne. Jedes Tool eine Hand, independent reload, eigenes Hex-Grid Attachments und Augments. Keine belohnt Camping — Speed equals damage — aber jede füllt andere Range, Element und Boss-Phase-Nische von Underwater Prisons bis Cyberpunk Cityscapes und Space Towers.

Nutze diese Übersicht vor Dual-Wield Combos oder Mods aus Attachments & Augments.

1. Space Pistols

Fast-firing Sidearms, strong strafe accuracy. Opening rooms, Reaper Mode chains, stragglers nach black hole clusters. Attachments pierce/elemental; augments crit on momentum. Neue Spieler oft eine Pistole off-hand — Starter Builds.

2. Shotgun

Close-range burst, slide-ins, grapple drops. Attachments: flamethrower oder boomerang pellet hose — dramatic archetype shifts. Pair mid-range left hand für Johnny Jetpack rocket lanes.

3. Crossbow

Charged bolts, high single-target damage. Ice/bleed augments auf billionaire bosses. Wall-run shots maintain momentum. Crossbow plus katana community favorite — Tier List.

4. Katana

Melee hand, speed scaling. Parry windows feed follow-ups; Patch improved impact frames. Dash slashes, energy waves, lifesteal on chains. Reaper Q/B slow time katana clears adds.

5. Rocket Launcher

Heavy splash elites/boss phases. Self-damage manageable mit grapple away. Homing, cluster, cooldown attachments — Synergy Guide. Rocket plus space pistols burst/cleanup balance.

6. Banana Launcher

Absurd crown jewel: explosive fruit tactical nukes. Demo buffed banana damage. Radius/radiation augments. Pair crowd-control — don’t blow self up low speed.

7. Flamethrower

Standalone or shotgun attachment, area denial. Robots/crab adds melt chokepoints. Heat management dual-wield — alternate triggers. Reaper screen-wide delete.

8. Black Hole Gun

Gravity well combo setup. Pistols/katanas finish trapped packs. Pull strength, duration, detonation attachments. Trivializes trash waves with Reaper Mode before well expires.

9. SMG (Storm Carbine)

High fire rate mid-range, sustained DPS wall-running. Less punch than pistols, better spray rail-grinds. Elemental procs chain in black hole wells. SMG plus crossbow flex DPS.

10. Throwing Knives

Fast throws, low commitment, bleed, short animations keep speed. Return knives, split impact, mark targets. Knives plus shotgun close/mid-close ohne heavy reload downtime.

Waffen im Run

Crates, elites, route rewards. Kane the Rat meta upgrades future rolls — not every gun duplicate, power stacks deaths. Adapt pairs per arena Steuerung mastered.

Modding

~14 attachments, ~24 augments per weapon hex grid. Neighbor placement — flamethrower fuel next ignite multiplies burn. Attachments & Augments before scrapping weak-looking pickup.

Role Summary

WeaponRangeBest forStrong off-hand
Space PistolsMidChains, cleanupCrossbow, SMG
ShotgunCloseBurst, slidesPistols, knives
CrossbowMid-longBoss DPSKatana, pistols
KatanaMeleeParry follow-upsCrossbow, black hole
Rocket LauncherLongElites, phasesPistols, SMG
Banana LauncherMid-longAoE nukesBlack hole, flamethrower
FlamethrowerCloseAdd controlSMG, pistols
Black Hole GunMidGroupingShotgun, katana
SMGMidSustained DPSCrossbow, rocket
Throwing KnivesMid-closeBleed, speedShotgun, flamethrower

Verwandte Seiten

Zehn Waffen klingen endlich bis Attachments Shotguns zu Flamethrowern und Bananen zu City-Block-Erasern machen — base kit lernen, dann Hex Grid wild gehen lassen.

FAQ

Häufig gestellte Fragen

Schnelle Antworten auf die häufigsten Gunstoppable-Fragen.

Alle zehn Gunstoppable Waffen?

Space pistols, shotgun, crossbow, katana, rocket launcher, banana launcher, flamethrower, black hole gun, SMG, throwing knives — je dual-wieldable in any pair.

Shotgun zu Flamethrower?

Ja. Hex attachments transform shotgun. Placement amplifies augments.

Banana gun viable?

Ja. Explosive fruit large blast radius. Recent patches buffed; pairs crowd-control.

Beste Waffe für Bosse?

Crossbow und rocket single-target phases; black holes/flamethrower add waves. Dual-wield combos für pairs.

Katanas mit movement speed?

Ja. Wie all Gunstoppable damage, melee benefits momentum. Wall-runs und parries statt still slash.