All Gunstoppable Weapons
Ten base guns and melee tools for dual-wield runs
Gunstoppable gives Fenix ten distinct base weapons to dual-wield through CAGE Studios’ roguelite campaign. Each tool occupies one hand, reloads independently, and accepts its own hex-grid of attachments and augments. None of them reward camping—speed still equals damage— but each fills a different range, element, and boss-phase niche from underwater prisons to cyberpunk cityscapes and space towers.
Use this overview to learn every weapon before pairing them in dual-wield combos or slotting mods from attachments and augments.
1. Space Pistols
The space pistols are fast-firing sidearms with strong strafe accuracy. They excel in opening rooms, building kill chains for Reaper Mode, and finishing stragglers after black hole clusters. Attachments can add pierce or elemental rounds; augments stack crit on momentum. New players often keep one pistol in the off-hand for reliability—see starter builds.
2. Shotgun
Close-range burst defines the shotgun. Base pellets reward slide-ins and grapple drops. With attachments, the same frame becomes a flamethrower or boomerang pellet hose—one of Gunstoppable’s most dramatic archetype shifts. Pair with a mid-range left hand so you can reload during distance phases against Johnny Jetpack rocket lanes.
3. Crossbow
The crossbow fires charged bolts with high single-target damage. Ice and bleed augments shine on billionaire bosses with long telegraph windows. Wall-run shots maintain momentum better than standing still to charge. Crossbow plus katana remains a community favorite for precision routes on the tier list.
4. Katana
Melee occupies a hand but still benefits from speed scaling. Parry windows feed katana follow-ups; recent patches improved melee impact frames. Augments add dash slashes, energy waves, or lifesteal on kill chains. Katanas clear adds during Reaper when you press Q or B with slow time active.
5. Rocket Launcher
Heavy single-shot splash for elites and capitalist boss phases. Self-damage is manageable if you grapple away after firing. Attachments can add homing, cluster splits, or reduced cooldown—synergize with movement in the synergy guide. Rocket plus space pistols balances burst and cleanup.
6. Banana Launcher
The banana launcher is Gunstoppable’s absurd crown jewel: explosive fruit behaves like tactical nukes at range. Demo patches buffed banana damage after community feedback. Hex augments widen blast radius or add lingering radiation zones. Pair with crowd-control tools so you do not blow yourself up during low-speed mistakes—keep moving.
7. Flamethrower
Standalone or born from shotgun attachments, the flamethrower applies sustained area denial. Robots and crab adds melt during chokepoints. Heat management matters in dual-wield setups—alternate triggers with a reload-friendly partner. Reaper Mode turns flamethrowers into screen-wide delete buttons.
8. Black Hole Gun
Pulls enemies into a gravity well for combo setup. Space pistols or katanas finish trapped packs. Attachment lines increase pull strength, duration, or detonation damage when the singularity collapses. Black holes trivialize dense trash waves if you enter Reaper Mode before the well expires.
9. SMG (Storm Carbine)
High fire rate, moderate range, built for sustained DPS while wall-running. Less punch per bullet than pistols but better spray during rail-grinds. Augments add elemental procs that chain inside black hole wells. SMG pairs cleanly with crossbow for flex DPS.
10. Throwing Knives
Fast melee-adjacent throws with low commitment. Knives apply bleed and keep speed high because animations are short. Augments return knives, split on impact, or mark targets for bonus damage from the off-hand. Knives plus shotgun cover close and mid-close without heavy reload downtime.
How weapons enter your run
Weapons drop from crates, elite robots, and route rewards. Kane the Rat sells meta upgrades that make future weapon rolls stronger—not direct duplicates of every gun, but power that stacks across deaths. You cannot bring a fixed loadout into every biome; adapt pairs per arena layout using controls you already mastered.
Modding every weapon
Each weapon accepts hex-grid attachments (~14 types across the game) and augments (~24 modifiers). Placement touches neighbors—flamethrower fuel augments next to ignite attachments multiply burn. Read attachments and augments before scrapping a pickup because it looks weak in isolation.
Role summary table
| Weapon | Range | Best for | Strong off-hand |
|---|---|---|---|
| Space Pistols | Mid | Chains, cleanup | Crossbow, SMG |
| Shotgun | Close | Burst, slides | Pistols, knives |
| Crossbow | Mid-long | Boss DPS | Katana, pistols |
| Katana | Melee | Parry follow-ups | Crossbow, black hole |
| Rocket Launcher | Long | Elites, phases | Pistols, SMG |
| Banana Launcher | Mid-long | AoE nukes | Black hole, flamethrower |
| Flamethrower | Close | Add control | SMG, pistols |
| Black Hole Gun | Mid | Grouping | Shotgun, katana |
| SMG | Mid | Sustained DPS | Crossbow, rocket |
| Throwing Knives | Mid-close | Bleed, speed | Shotgun, flamethrower |
Related pages
- Dual-wield combos — Curated left/right pairs
- Starter builds — First-run templates
- Synergy guide — Hex patterns that break runs
- Weapons hub — Full category index
- Movement momentum — Speed scaling for all ten weapons
Ten weapons sounds finite until attachments turn shotguns into flamethrowers and bananas into city-block erasers—learn the base kit, then let the roguelite grid go wild.
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
What are all ten Gunstoppable weapons?
Space pistols, shotgun, crossbow, katana, rocket launcher, banana launcher, flamethrower, black hole gun, SMG, and throwing knives—each dual-wieldable in any pair.
Can the shotgun become a flamethrower?
Yes. Attachments on the hex grid can transform the shotgun into a flamethrower or other variants. Placement affects how augments amplify the new behavior.
Is the banana gun actually viable?
Yes. The banana launcher fires explosive fruit with large blast radius. Recent patches buffed its damage; it pairs well with crowd-control weapons.
Which weapon is best for bosses?
Crossbow and rocket launcher excel at single-target billionaire boss phases, while black holes and flamethrowers handle add waves. See dual-wield combos for pairs.
Do katanas scale with movement speed?
Yes. Like all Gunstoppable damage, melee hits benefit from momentum. Chain wall-runs and parries instead of standing still to slash.