Tier List

Gunstoppable Builds Tier List

Volle Loadout-Rankings — Waffen, Movement, Augments, Reaper Mode zusammen.

Zuletzt aktualisiert:

Builds Tier List

Einzelne Waffen erzählen halbe Story in Gunstoppable. Builds — dual-wield pairs hex augments movement habits Reaper timing — ob du kapitalistische Bosse steamrollst oder floor two stallst. Community-Meta-Snapshot August 2026 momentum-first lens wie Waffen Tier List.

Build tiers shift more augments roll randomly. S-tier archetypes chase not guaranteed shop stock.

Tier Key

TierArchetype
SHigh speed reload gaps explosive Reaper payoff
AStrong all-around one weak floor boss matchup
BSpecific augments skill stay viable
CMovement tax reload traps anti-synergy dual-wield

S-Tier Builds

Reaper Rush (Katana + Crossbow)

Kill chains katana parry-melee crossbow finishers wall-running. Reaper reposition above clusters slash bolt pierce frozen enemies. Steuerung mastery dominates Guides speedrun routes. Permanent Upgrades momentum push late campaign.

Velocity Pistols (Dual Space Pistols → Hybrid)

Dual pistols constant output swap one hand shotgun black-hole floor three. Never stops moving minimal reload stagger. Community favorite first Johnny Jetpack attempts.

Gravity Breaker (Black Hole + Rocket Launcher)

Pull swarms black-hole detonate rockets Reaper freeze. Boss add phases Robot Crab missile lanes melt packs off-platform. Slightly slower katana builds safer bullet hell.

A-Tier Builds

Flame Drift (Shotgun Flamethrower + Handgun)

Hex transform slide corridors spray fire handgun snipers. Strong cyberpunk city weaker underwater unless heat perks Kane the Rat.

Parry Brawler (Katana + Knife)

High skill parry melee chains knife finishers. A-tier range-limited aerial bosses upgrade crossbow secondary Johnny Jetpack.

Piercing Sniper (Crossbow + Handgun)

Mid-range control speed. Excellent high-ground Robot Crab strategy missiles skim below perch. Less Reaper burst melee builds.

Banana Chaos (Grenade Launcher + Anything Mobile)

Banana-nuke augments roll spikes S one run. Default A-tier augment hit rate ~40% launch pools.

B-Tier Builds

Double Heavy (Rocket + Launcher)

Huge burst miserable reload overlap. Run Modifiers reload trim works else momentum stacks standing still lost.

Flamethrower Anchor (Dual Fire)

Narrow halls strong open boss arenas B-tier until permanent speed perks compensate range gap.

Pure Melee (Katana + Knife no range safety)

Speedrun novelty. Most prefer A-tier parry brawler ranged secondary.

C-Tier Builds

Stand-and-deliver (Minigun + Launcher no mobility augments)

Violates speed-damage rule. Community warns Early Game Tier List.

Mismatch reload (Two slow weapons no stagger plan)

Both hands reloading momentum collapse. Fix one fast weapon until then C-tier.

Permanent Upgrade Synergies

  • Momentum cap increases — pistols katana archetypes
  • Reaper duration — black-hole rocket detonation builds
  • Kane discount tiers — earlier augment rerolls flame pierce paths

Permanent Upgrades Kane the Rat currency breakdown.

Boss Build Recommendations

BossBuildNotes
Robot CrabPiercing Sniper / Velocity PistolsHigh ground missiles Robot Crab guide
Johnny JetpackVelocity Hybrid / Gravity BreakerVertical tracking add control
Mid-campaign CEOsReaper Rush / Gravity BreakerReaper burst shield phases
Final capitalistReaper Rush max permanent upgradesCampaign walkthrough timing

Build Planning Workflow

  1. Movement baseline Steuerung.
  2. Dual-wield pair Waffen Tier List.
  3. First three augment priorities fire transform pierce reload trim.
  4. Kane between floors adjust Run Modifiers.
  5. Save Reaper elite packs boss phase transitions.

Verwandte Seiten

Patch notes rebalance augment pools. Revisit snapshot Updates Hub. Broken today normalize tomorrow speed-first design unlikely change.

FAQ

Häufig gestellte Fragen

Schnelle Antworten auf die häufigsten Gunstoppable-Fragen.

Best Gunstoppable build beginners?

Velocity Pistols hybrid secondary forgiving S-tier archetype [Early Game Tier List](/de/tier-list/early-game-tier/) [Guides](/de/guides/) movement tutorials.

Why rank builds separately weapons?

Dual-wield cadence augments Reaper timing matter as much base gun stats. Two A-tier weapons S-tier build reloads stagger correctly.

Reaper Rush every boss?

Strongest ground-heavy fights. Johnny Jetpack swap crossbow secondary Velocity Hybrid vertical tracking.

How many augments define build tier?

Most assume two three key hex slots mid-run fire transform pierce reload reduction without drop one tier.

Run modifiers fit?

Promote B-tier A-tier higher [Run Modifiers](/de/items/run-modifiers/) before locking loadout run start.

Official builds?

Nein community meta snapshot August 2026 experiment demo adjust movement skill.