Waffen

Gunstoppable Attachments & Augments

Hex-Grid-Platzierung, die Waffen in neue Tools verwandelt

Zuletzt aktualisiert:

Gunstoppable Attachments & Augments — Hex Grid

Gunstoppables Buildcraft sitzt auf Hex-Grid Inventory pro dual-wielded weapon. Attachments reshape fundamental behavior — shotguns to flamethrowers, grenades to banana launchers — augments add pierce, burn, momentum-on-kill, Reaper extension. CAGE Studios ~14 attachment types, ~24 augments; neighbor placement matters as much as pickup choice.

Waffen-Übersicht für base guns; diese Seite bei loot mid-run oder rearrange at Kane the Rat.

Hex Grid Basics

Each weapon hand owns hex grid. Slots attachment core plus surrounding augments:

  • Adjacency bonuses — matching elements/families amplify. Fire augments beside flamethrower attachments multiply DOT.
  • Rearrange safe zones — between waves or merchant rotate without cost.
  • Mid-run pivots — new attachment obsoletes old augments; drag before billionaire ambush.
  • Two grids independent — elemental matching across hands boosts proc rates Synergy Guide.

Attachment Categories (~14)

  1. Flamethrower conversion — shotgun/SMG cores burn streams.
  2. Banana warhead — grenade/rocket explosive fruit nuke-radius.
  3. Boomerang rounds — pellets/bolts return second hits slide combat.
  4. Black hole core — gravity well grouping off-hand finishers.
  5. Pierce barrel — line through elites crossbow staple.
  6. Spread choke — wider shotgun or tighter pistol groups.
  7. Ice chamber — slow procs katana/rocket finishers.
  8. Shock capacitor — chain lightning SMG/pistol grids.
  9. Bleed serration — knife/katana hands.
  10. Homing rocket kit — Johnny Jetpack flying spider bots.
  11. Overcharge cell — faster charge crossbow heat cost.
  12. Momentum gyro — damage scales speedometer harder.
  13. Reaper capacitor — extend slow-time Reaper damage Reaper Mode Q/B.
  14. Utility bayonet — melee hybrid pistol without full katana swap.

UI names may vary locale; families consistent biomes.

Augment Categories (~24)

Offense (8) — first shot bonus, crit after parry, kill explosion, elite mark, Reaper entry shockwave, low-health burst, momentum ramp, dual-wield sync.

Elemental (6) — burn, shock chain, ice slow, bleed tick, void detonate black holes, radiation linger banana.

Reload & heat (4) — faster reload empty, flamethrower heat sink, ammo return parry, pistol mag size.

Mobility (4) — speed on kill, grapple pull, slide damage, wall-run ammo refund.

Utility (2) — scrap Kane, rare drop luck boss routes.

Twenty-four augments weighted drops — biome/boss kills skew elemental tables.

Placement Strategies

Corner anchoring

Attachment core center, augments radiating. Element augments opposite sides balance Dual-Wield Combos.

Line setups

Three fire augments row max flamethrower — L-shapes bosses sustained DPS over burst.

Cross-hand mirroring

Burn left shock right mixed explosions same black hole cluster.

Reaper prep

Before Q/B rotate Reaper augments adjacent core — nicht rearrange mid-Reaper.

Examples

BaseAttachmentKey augmentsResult
ShotgunFlamethrower coreBurn ×3 + heat sinkRoom melt
GrenadeBanana warheadRadius + radiationNuke clear
CrossbowPierce barrelCrit + charge speedBoss sniper
SMGShock capacitorChain + momentumRail-grind god
Black holeGravity coreVoid detonate + Reaper capReaper nuke
PistolsUtility bayonetParry ammo + speed on killChain builder

When Rearrange

Kane or quiet intermissions new attachment conflicts old augments. Signs: element mismatch, reload augments far from hungry attachments, Reaper augments isolated.

Nicht grid during combat — Steuerung no pause enemy pressure.

Movement Interaction

Momentum gyro speed-on-kill demand Bewegung & Momentum. Perfect hex underperforms standing still. Slide/wall-run augments reward traversal — speedometer HUD post UX patches.

Tier Balance

Attachments shift Tier List — banana katana demo tuning. Augments rarely hard-nerf; attachment cores do. Post updates revalidate flamethrower black hole grids.

Verwandte Seiten

Fourteen attachments twenty-four augments modest until placement turns pistol Reaper-fueled flamethrower — hex grid second weapon each hand.

FAQ

Häufig gestellte Fragen

Schnelle Antworten auf die häufigsten Gunstoppable-Fragen.

Wie viele Attachments und Augments?

Roughly fourteen attachment types plus about twenty-four augments stats elements Reaper synergy.

Hex placement matters?

Ja. Adjacent matching elements amplify. Rearrange mid-run maximize neighbors.

Shotgun to flamethrower?

Ja. Flamethrower cores compatible weapons. Burn augments around core maximum DOT.

When rearrange hex?

Safe intermissions and Kane the Rat. Not under fire.

Both hands share augments?

Nein. Each own grid. Mirror elements cross-hand proc bonuses.

Augments for Reaper Mode?

Reaper capacitors slow-time damage boosts wide-hitbox augments Q or B activation.