Gunstoppable Campaign Walkthrough
Floor-by-Floor Route vom ersten Dock zum finalen CEO Gate — Speed, Shops, Boss Timing.
Dieser Walkthrough mappt Fenix’ Singleplayer-Kampagne durch fünf kapitalistische Boss-Gates — vom ersten Kontakt mit der Riesen-Roboter-Krabbe bis zum orbitalen Finale gegen den CEO, der Fenix zur Killing Machine baute. Gunstoppable Momentum Roguelite FPS: jeder Run lehrt Movement dual-wield flow Reaper Mode kill chains; death feeds Permanent Upgrades Kane the Rat economies next attempt.
PC Steam 5. August 2026; Xbox Series 31. August 2026. Mechanics match platforms. Embedded official demo trailer mid-guide visual pacing then specialty pages Robot Crab Johnny Jetpack Bosse Übersicht.
Before You Start
- Steuerung — grapple slide wall-run rail-grind parry
- Early Game Tier List — pistol-first openings
- Run Modifiers — movement mods beat raw damage early
- Dual-wield pairs Builds Tier List
Fenix story fully voiced Gianni Matragrano Neekolul others. Cutscenes boss intros stay ready move when gameplay resumes.
Act I — Underwater Prison to Industrial Dock
Floors 1–2: movement tutorial under fire
Drone packs narrow corridors force slide shooting reload stagger. Pick space pistols or handgun Waffen Tier List. First Run Modifiers — momentum-friendly options.
Goal: floor three at least one ranged weapon basic grapple confidence Guides.
Floor 3: Kane introduction
Kane the Rat opens black-market shop — buy reload perks augment rerolls before crab. Don’t overspend damage slows movement.
Boss Gate 1 — Giant Robot Crab
Arena industrial dock vertical catwalks.
Strategy:
- High ground early — launch reviews missiles ceiling geometry not players elevation overhead cover
- Crossbow+pistol or dual pistols Early Game Tier List
- Reaper missile recovery windows
Full detail Robot Crab guide.
Act II — Cyberpunk Cityscape
Floors 4–6: density spike
Bullet-hell swarms shielded elites replace dock simplicity. Black-hole crowd control Reaper detonations outperform slow heavies. Flame Drift Gravity Breaker climb Builds Tier List.
Kane stops: pierce augments crossbows Reaper duration if offered.
Boss Gate 2 — Corporate Enforcer
City arena add waves limited soft cover.
Strategy: clear adds Reaper freeze burst executive shield windows rockets pierce maintain momentum hiding loses multiplier.
Act III — Celebrity War Front
Floors 7–8: vertical pressure
Grapple routes emphasize height. Marketing Johnny Jetpack awaits jetpack dashes hover taunts aerial volleys.
Prep: tracking weapons pistols crossbows rockets. Ground-only flamethrowers struggle.
Boss Gate 3 — Johnny Jetpack
Strategy: build Reaper studio security adds Phase 1 burst hover spotlight Phase 2 rockets pierce crossbow keep moving Johnny pursues elevation unlike crab.
Full detail Johnny Jetpack guide.
Act IV — Military-Industrial Complex
Floors 9–10: shield checks
Warlord executive territory longer bullet curtains shield segments elite escorts. Handgun headshot pierce crossbows shine. Permanent Upgrades reload momentum tiers before gate.
Boss Gate 4 — Warlord Executive
Strategy: break shields pierce sustained pistol crit lines speed save Reaper escort clusters not single shots into shields parry melee openings katana secondary.
Act V — Into the Great Beyond
Floors 11–12: composite exams
Orbital beyond-the-city arenas remix prior mechanics elevation adds shields missile patterns. Final Run Modifiers before CEO gate often define run success.
Kane final shop: Reaper duration reload trim health-on-parry katana builds.
Boss Gate 5 — CEO Approach
Strategy: Reaper Rush or maxed Velocity Hybrid Builds Tier List phase knowledge all prior gates nothing truly new only faster Fenix narrative payoff stay mechanical ignore taunt timing traps.
Reaper Mode Across Campaign
Reaper from kill chains not boss HP percentages. General rules:
- Farm chains trash packs before boss doors when spawns allow
- Spend freeze telegraphed burst windows crab missile recovery Johnny hover CEO shield break
- Reposition during slow-time unpause into slash rocket line not idle aim
Deep dive Guides Reaper-focused tier notes.
Economy Loop Between Deaths
Each death ends temporary augments awards currency Permanent Upgrades. Kane inventory expands metaprogression unlocks. Typical loop:
- Learn boss pattern crab high ground Johnny vertical tracking
- Invest permanent momentum
- Push one gate farther upgraded Items economy
- Repeat until CEO falls
Loadout Quick Reference
| Act | Build | Boss |
|---|---|---|
| I | Dual pistols → hybrid | Robot crab |
| II | Gravity Breaker | Corporate enforcer |
| III | Velocity Hybrid | Johnny Jetpack |
| IV | Piercing Sniper | Warlord executive |
| V | Reaper Rush | CEO gate |
Adjust augment RNG Waffen Tier List explains shifts.
Links
Fenix livestreams revenge. Your run livestreams improvement. Clear five capitalist bosses rewrite ending.
Häufig gestellte Fragen
Schnelle Antworten auf die häufigsten Gunstoppable-Fragen.
Campaign length Gunstoppable?
Roguelite structure run length varies first clears multiple attempts [Permanent Upgrades](/de/items/permanent-upgrades/) between deaths skilled players one extended run.
First boss?
Giant robot crab end Act I dock arenas high-ground missile tips [Robot Crab](/de/bosses/robot-crab/) order [Bosse Übersicht](/de/bosses/bosses-overview/).
When Johnny Jetpack?
Mid-campaign Act III celebrity stage after city biome escalation [Johnny Jetpack](/de/bosses/johnny-jetpack/).
Video walkthrough?
Page embeds official demo launch trailer YouTube ID 4Tm7HfA73bw pacing visuals pair written boss guides strategy.
Buy Kane during campaign?
Reload reduction momentum perks augment rerolls before boss gates [Kane the Rat](/de/items/kane-the-rat/) [Items Hub](/de/items/).
Campaign multiplayer?
Nein singleplayer only Fenix broadcast narrative single-player only mode.