Boss

Walkthrough Campagne Gunstoppable

Route étage par étage premier dock à porte CEO finale — vitesse, shops, timing boss.

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Walkthrough Campagne Gunstoppable

Walkthrough map campagne solo Fenix cinq portes boss capitalistes — first contact giant robot crab orbital finale CEO built Fenix killing machine. Gunstoppable roguelite FPS momentum : each run teaches movement dual-wield flow Reaper Mode kill chains ; death feeds permanent upgrades Kane the Rat economies next attempt.

PC Steam 5 août 2026 ; Xbox Series 31 août 2026. Mechanics match platforms. Watch embedded official demo trailer mid-guide visual pacing then specialty Robot Crab Johnny Jetpack Vue d’ensemble boss.

Avant de commencer

  1. Read Contrôles — grapple slide wall-run rail-grind parry
  2. Skim Tier list early game — pistol-first openings
  3. Understand Modificateurs de run — movement mods beat raw damage early
  4. Plan dual-wield pairs Tier list builds

Fenix story fully voiced (Gianni Matragrano, Neekolul, others). Cutscenes boss intros — stay ready move gameplay resumes.

Acte I — Prison underwater au dock industriel

Étages 1–2 : tutoriel mouvement sous le feu

Drone packs narrow corridors force slide shooting reload stagger. Pick space pistols handgun Tier list armes. First run modifiers momentum-friendly options.

Goal: enter floor three at least one ranged weapon basic grapple confidence Guides.

Étage 3 : introduction Kane

Kane the Rat opens black-market shop — buy reload perks augment rerolls before crab. Don’t overspend damage slows movement.

Porte Boss 1 — Giant robot crab

Arena: industrial dock vertical catwalks.

Strategy summary :

  • Establish high ground early — launch reviews missiles striking ceiling geometry not players elevation overhead cover
  • Run crossbow+pistol dual pistols Tier list early game
  • Reaper missile recovery windows

Full detail : Guide Robot Crab.

Acte II — Cityscape cyberpunk

Étages 4–6 : spike density

Bullet-hell swarms shielded elites replace dock simplicity. Black-hole crowd control Reaper detonations outperform slow heavies. Flame Drift Gravity Breaker Tier list builds.

Kane stops : prioritize pierce augments crossbows Reaper duration if offered.

Porte Boss 2 — Corporate enforcer

City arena add waves limited soft cover.

Strategy summary :

  • Clear adds Reaper freeze burst executive shield windows rockets pierce
  • Maintain momentum — hiding loses damage multiplier

Acte III — Front guerre celebrity

Étages 7–8 : pression verticale

Grapple routes emphasize height. Marketing spotlight Johnny Jetpack awaits — jetpack dashes hover taunts aerial volleys.

Prep : swap tracking weapons pistols crossbows rockets. Ground-only flamethrowers struggle.

Porte Boss 3 — Johnny Jetpack

Strategy summary :

  • Build Reaper studio security adds Phase 1
  • Burst hover spotlight Phase 2 rockets pierce crossbow
  • Keep moving — Johnny pursues elevation unlike crab

Full detail : Guide Johnny Jetpack.

Acte IV — Complexe military-industrial

Étages 9–10 : shield checks

Warlord executive territory — longer bullet curtains shield segments elite escorts. Handgun headshot variants pierce crossbows shine. Ensure permanent upgrades reload momentum tiers before gate.

Porte Boss 4 — Warlord executive

Strategy summary :

  • Break shields pierce sustained pistol crit lines speed
  • Save Reaper escort clusters not single shots into shields
  • Parry melee openings katana secondary

Acte V — Into the great beyond

Étages 11–12 : composite exams

Orbital beyond-the-city arenas remix prior mechanics — elevation adds shields missile patterns. Final run modifiers before CEO gate often define run success.

Kane final shop : buy Reaper duration reload trim health-on-parry katana builds.

Porte Boss 5 — CEO approach

Strategy summary :

  • Reaper Rush maxed Velocity Hybrid Tier list builds
  • Phase knowledge all prior gates — nothing truly new only faster
  • Fenix narrative payoff — stay mechanical ignore taunt timing traps

Reaper Mode across campaign

Reaper activates kill chains — not boss HP percentages. General rules :

  • Farm chains trash packs before boss doors spawns allow
  • Spend freeze telegraphed burst windows crab missile recovery Johnny hover CEO shield break
  • Reposition during slow-time — unpause slash rocket line not idle aim

Deep dive : Guides Reaper-focused tier notes.

Economy loop between deaths

Each death ends temporary augments awards currency permanent upgrades. Kane inventory expands metaprogression unlocks. Typical loop :

  1. Learn boss pattern crab high ground Johnny vertical tracking
  2. Invest permanent momentum
  3. Push one gate farther upgraded Objets economy
  4. Repeat until CEO falls

Loadout quick reference by act

ActBuildBoss
IDual pistols → hybridRobot crab
IIGravity BreakerCorporate enforcer
IIIVelocity HybridJohnny Jetpack
IVPiercing SniperWarlord executive
VReaper RushCEO gate

Adjust augment RNG — Tier list armes explains shifts.

Pages associées

Fenix livestreams revenge. Your run livestreams improvement. Clear five capitalist bosses rewrite ending.

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur Gunstoppable.

Durée campagne Gunstoppable ?

Roguelite structure run length varies — first clears multiple attempts [permanent upgrades](/fr/items/permanent-upgrades/) between deaths. Skilled players finish one extended run.

Premier boss ?

Giant robot crab end Act I dock arenas. High-ground missile tips [Robot Crab](/fr/bosses/robot-crab/) order [Vue d'ensemble boss](/fr/bosses/bosses-overview/).

Johnny Jetpack quand ?

Mid-campaign Act III celebrity stage after city biome escalation. [Johnny Jetpack](/fr/bosses/johnny-jetpack/).

Video walkthrough ?

Page embeds official demo launch trailer (YouTube ID 4Tm7HfA73bw) pacing visuals. Pair written boss guides strategy.

Acheter Kane campagne ?

Reload reduction momentum perks augment rerolls before boss gates. [Kane the Rat](/fr/items/kane-the-rat/) [Hub objets](/fr/items/).

Campagne multiplayer ?

Non. Gunstoppable solo uniquement — single-player only mode Fenix broadcast narrative.