Gunstoppable Tier List Early Game
Picks indulgents premiers étages — avant augments et deals Kane définissent la run.
First three floors Gunstoppable punish hesitation. Learning grapple timing dual-wield reload stagger kill chains feed Reaper Mode — all before Kane the Rat offers full black-market catalog. Community meta snapshot August 2026 ranks early picks separately full Tier list armes because momentum skill not endgame augments should drive opening choices.
New players : read Contrôles Guides before chasing S-tier weapons cannot aim yet.
Qu’est-ce early game ?
- Floors 1–3 fresh run
- Before major hex-grid transforms flamethrower shotgun banana-nuke launcher
- Before heavy investment permanent upgrades — though unlocked perks still help
- First boss approach — often Robot Crab many players
Clé tiers early
| Tier | Signification early-game |
|---|---|
| S | Forgiving while moving ; safe reload stagger |
| A | Strong basic movement knowledge |
| B | Playable but needs augments soon |
| C | Avoid until understand speed scaling |
Picks S-tier early
Space Pistols (one or both hands)
Minimal movement penalty fast TTK drones easy alternate-fire while sliding. Most launch-week clears used pistols at least one slot through floor three. Pair anything Tier list builds Velocity archetype.
Handgun (standard variant)
Stable mid-range option when pistols feel too close. Good learning aim during wall-runs without committing melee risk.
Crossbow (if offered early)
Piercing bolts delete shielded bots corridor spawns. Slightly harder use while grappling — drops A-tier if not practiced Contrôles yet.
Picks A-tier early
Katana (aggressive players only)
S-tier skilled hands A-tier early because parry timing takes runs learn. Whiff parries lose health no range fallback unless off-hand covers you.
Shotgun (base, no transform yet)
Strong close spawns floor one. Without augment floor three fall back B-tier — plan transform pick or swap off.
Black Hole Gun (add-heavy floors)
Pulls packs off narrow ledges ; teaches Reaper setup early. Less single-target than pistols elite units.
Picks B-tier early
Rocket Launcher
Boss burst later ; early floors slow reload kills momentum stacks. Take only if pistols cover movement off-hand.
Flamethrower
Corridor king open arena liability. Buy range perks Kane when appears or swap.
Grenade Launcher
Arc practice self-damage risk. B-tier unless banana augments roll — then spike temporarily.
Picks C-tier early
Knife primary
Range gap ends runs floor two sniper platforms. C-tier main hand ; fine stagger off-hand later.
Double heavy (rocket + launcher)
Both hands reloading = momentum death. Community meme trap first runs.
Recommandations dual-wield early
| Floor | Paire suggérée | Goal |
|---|---|---|
| 1 | Pistol + Pistol | Learn slide shooting |
| 2 | Pistol + Handgun | Mid-range coverage |
| 3 | Pistol + Shotgun or Crossbow | Pre-boss DPS check |
Stagger reloads deliberately — fire left fire right grapple repeat. Habit matters more weapon tier early survival.
First boss : Robot Crab prep
Many players meet giant robot crab early. Community review consensus : take high ground missiles strike ceiling not you. Early-tier loadouts help :
- Crossbow + Pistol — pierce from elevation
- Handgun + Pistol — safe mid-range without slowing movement
Avoid flamethrower-primary builds vertical arenas. Full phase notes Robot Crab Vue d’ensemble boss.
Première visite shop Kane
When Kane appears prioritize :
- Reload or momentum perks over raw damage
- Augment rerolls if shotgun launcher lacks transform
- Utility complements stronger hand — not second heavy
Merchant details Kane the Rat. Modificateurs de run may appear before Kane — take movement-friendly mods first.
Transition mid-run
By floor four merge list full Tier list armes Tier list builds. Early S-tier pistols remain relevant ; early C-tier heavies need augments or should be dropped.
Liens associés
Early game staying fast not farming damage standing still. Master movement first ; tiers will follow.
Foire aux questions
Réponses rapides aux questions les plus fréquentes sur Gunstoppable.
Armes pick floor one ?
Space pistols one or both hands safest S-tier early pick. Keep momentum stacks alive learn grapple slide timing [Contrôles](/fr/controls/).
Katana good new players ?
A-tier early parries take practice. Pair pistol off-hand until consistently trigger Reaper chains without taking melee damage.
When visit Kane the Rat ?
Buy first appearance lack transform augment shotgun launcher. Prioritize movement reload perks over raw damage early.
Prepare first boss ?
Use elevated positions robot crab missiles miss. Crossbow or pistol builds this list work well — [Robot Crab](/fr/bosses/robot-crab/).
List differ main weapons tier list ?
Oui. Early game ranks forgiveness movement synergy before endgame augments. Check [Tier list armes](/fr/tier-list/weapons-tier-list/) once run matures.