Tier List

Gunstoppable Tier List Early Game

Picks indulgents premiers étages — avant augments et deals Kane définissent la run.

Dernière mise à jour:

Tier List Early Game Gunstoppable

First three floors Gunstoppable punish hesitation. Learning grapple timing dual-wield reload stagger kill chains feed Reaper Mode — all before Kane the Rat offers full black-market catalog. Community meta snapshot August 2026 ranks early picks separately full Tier list armes because momentum skill not endgame augments should drive opening choices.

New players : read Contrôles Guides before chasing S-tier weapons cannot aim yet.

Qu’est-ce early game ?

  • Floors 1–3 fresh run
  • Before major hex-grid transforms flamethrower shotgun banana-nuke launcher
  • Before heavy investment permanent upgrades — though unlocked perks still help
  • First boss approach — often Robot Crab many players

Clé tiers early

TierSignification early-game
SForgiving while moving ; safe reload stagger
AStrong basic movement knowledge
BPlayable but needs augments soon
CAvoid until understand speed scaling

Picks S-tier early

Space Pistols (one or both hands)

Minimal movement penalty fast TTK drones easy alternate-fire while sliding. Most launch-week clears used pistols at least one slot through floor three. Pair anything Tier list builds Velocity archetype.

Handgun (standard variant)

Stable mid-range option when pistols feel too close. Good learning aim during wall-runs without committing melee risk.

Crossbow (if offered early)

Piercing bolts delete shielded bots corridor spawns. Slightly harder use while grappling — drops A-tier if not practiced Contrôles yet.

Picks A-tier early

Katana (aggressive players only)

S-tier skilled hands A-tier early because parry timing takes runs learn. Whiff parries lose health no range fallback unless off-hand covers you.

Shotgun (base, no transform yet)

Strong close spawns floor one. Without augment floor three fall back B-tier — plan transform pick or swap off.

Black Hole Gun (add-heavy floors)

Pulls packs off narrow ledges ; teaches Reaper setup early. Less single-target than pistols elite units.

Picks B-tier early

Rocket Launcher

Boss burst later ; early floors slow reload kills momentum stacks. Take only if pistols cover movement off-hand.

Flamethrower

Corridor king open arena liability. Buy range perks Kane when appears or swap.

Grenade Launcher

Arc practice self-damage risk. B-tier unless banana augments roll — then spike temporarily.

Picks C-tier early

Knife primary

Range gap ends runs floor two sniper platforms. C-tier main hand ; fine stagger off-hand later.

Double heavy (rocket + launcher)

Both hands reloading = momentum death. Community meme trap first runs.

Recommandations dual-wield early

FloorPaire suggéréeGoal
1Pistol + PistolLearn slide shooting
2Pistol + HandgunMid-range coverage
3Pistol + Shotgun or CrossbowPre-boss DPS check

Stagger reloads deliberately — fire left fire right grapple repeat. Habit matters more weapon tier early survival.

First boss : Robot Crab prep

Many players meet giant robot crab early. Community review consensus : take high ground missiles strike ceiling not you. Early-tier loadouts help :

  • Crossbow + Pistol — pierce from elevation
  • Handgun + Pistol — safe mid-range without slowing movement

Avoid flamethrower-primary builds vertical arenas. Full phase notes Robot Crab Vue d’ensemble boss.

Première visite shop Kane

When Kane appears prioritize :

  1. Reload or momentum perks over raw damage
  2. Augment rerolls if shotgun launcher lacks transform
  3. Utility complements stronger hand — not second heavy

Merchant details Kane the Rat. Modificateurs de run may appear before Kane — take movement-friendly mods first.

Transition mid-run

By floor four merge list full Tier list armes Tier list builds. Early S-tier pistols remain relevant ; early C-tier heavies need augments or should be dropped.

Liens associés

Early game staying fast not farming damage standing still. Master movement first ; tiers will follow.

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur Gunstoppable.

Armes pick floor one ?

Space pistols one or both hands safest S-tier early pick. Keep momentum stacks alive learn grapple slide timing [Contrôles](/fr/controls/).

Katana good new players ?

A-tier early parries take practice. Pair pistol off-hand until consistently trigger Reaper chains without taking melee damage.

When visit Kane the Rat ?

Buy first appearance lack transform augment shotgun launcher. Prioritize movement reload perks over raw damage early.

Prepare first boss ?

Use elevated positions robot crab missiles miss. Crossbow or pistol builds this list work well — [Robot Crab](/fr/bosses/robot-crab/).

List differ main weapons tier list ?

Oui. Early game ranks forgiveness movement synergy before endgame augments. Check [Tier list armes](/fr/tier-list/weapons-tier-list/) once run matures.