Outils

Gunstoppable Aide Loadout

Planifier paires dual-wield et attachments avant shops Kane the Rat

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Aide Loadout Gunstoppable

Gunstoppable asks wield two weapons at once modify both hex attachment grid stack run-based augments until something breaks fun way. No single permanent loadout : Kane the Rat refreshes options between floors deaths unlock permanent upgrades augments turn shotgun flamethrower bananas tactical nukes. Helper decision framework pick fast keep reloads staggered avoid upgrades punish movement.

Read before major shops boss floors. Combine Starter builds concrete openers Tier list power spikes Mouvement & Momentum slow loadouts fail even DPS numbers look high paper.

Règles core (always true)

  1. Speed scales damage — attachments encourage camping long charge stationary channel need exceptional payoff or belong storage.
  2. Dual-wield = reload management — one hand should fire while other reloads. Overlapping empty magazines most common avoidable DPS loss.
  3. Hex grid is run-local — prioritize slots boost on-move effects first ; luxury slots wait until Kane offers reroll boss payout.
  4. Augments redefine roles — mid-tier weapon explosive augment can outpace S-tier baseline that run only. Re-evaluate after every augment offer.
  5. Reaper Mode loves density — loadouts moderate single-target strong cleave activate kill chains faster. See Contrôles for Q/B timing.

Étape 1 — Choisir rôle primary

Choose what right hand must solve next two floors. Mark one row.

RoleSolvesWeak when
Close burstRush elites finish grappler targetsSnipers at range
Mid controlStable DPS while movingPure bullet-hell walls
Long pokeTurrets flying dronesMelee rush rooms
Crowd clearAdd waves before boss phaseSingle-target bosses only
Melee hybridParry setups high impact framesOpen arenas with kiting

If next gate named boss read hub entry bias toward crowd clear or long poke depending add spawns.

Étape 2 — Choisir secondary par cadence reload

Secondary exists cover downtime not duplicate primary weaknesses.

Primary reloadBest secondary cadencePairing goal
FastMedium or slowSecondary fires during primary reload
MediumFastBurst swap on elite spawn
SlowFastAlways bullet ready while moving
Melee primaryFast rangedNever stand still reload melee range

Matrice pairing sample (launch era)

Use templates not law. Augments can invert ranks overnight ; verify Notes de patch when weapons receive tuning.

PrimarySecondarySynergy note
Shotgun (close burst)Handgun (fast)Flamethrower augment shotgun + pistol cleanup
Katana (melee hybrid)Crossbow (long poke)Parry into off-hand bolt ; demo marketing combos
Banana launcher (crowd clear)Knife (fast melee)Demo Patch 24 buffed banana gun — cleave then finish
Rocket launcher (slow)SMG-style fast gunSwap on reload ; rocket for Reaper clumps
Flamethrower augment SGGrapple-friendly pistolKeep speed while DoT ticks

Full weapon names attachment paths Starter builds Tier list.

Étape 3 — Priorités grille attachments

Attachments slot hex grid. When Kane offers multiple pieces score table before rarity hype.

PriorityAttachment themeWhy momentum players care
1On-move procDamage requires speed stays on multiplier
2Reload speed / mag sizeShorter empty windows while grappling
3Alternate fire modeBonus burst without stopping
4Elemental spreadCleave for Reaper chains
5Precision scopeLow priority unless sniper floor upcoming
6Charge shotOnly if charge can slide-cancel or parry-cancel

Grid planning UI (mental model) :

[ mobility slot ] — [ core dmg ] — [ reload ]
        \              |              /
         [ augment bridge slots ]

Fill mobility-adjacent slots first then bridge toward augments need adjacency bonuses.

Étape 4 — Filtre décision augment

When offered three augments run each through MOVE filter :

LetterQuestionPass exampleFail example
MMust it be fired standing still?Slide-shotgun pelletsFull-charge rail without cancel
OOverlap with secondary role?Explosive bananas + fast knifeTwo slow reload primaries
VValue during Reaper Mode?On-kill splashSingle-target dot with no density
EEnhances kill chain speed?AoE on deathDelayed mine layer behind you

Pick first augment passes three of four letters. If none pass choose least bad M failure compensate movement drills Checklist momentum.

Étape 5 — Compteurs boss et floor

Threat typeShift primary towardKeep secondary
Bullet hell CEO patternsMid control + dash routesFast cleanup gun
Melee rush / crab elitesParry-friendly melee or shotgunRanged poke
Vertical arenaGrapple-stable mid ARLong poke
Add-heavy phaseCrowd clearSingle-target boss DPS

Cross-link: Boss telegraphs Premiers pas story pacing between hubs.

Hooks metaprogression

Améliorations permanentes change which opener viable. Before committing currency :

Meta purchaseLoadout impact
Opener speed boostFavor slow weapons that scale hard once moving
Parry economyMelee hybrid primaries rise in value
Shop discountCan afford experimental pairs — test off-meta duos
Health vs speedLow health pushes safer mid-control secondaries

Re-run Step 2 after any permanent upgrade touches reload shop prices.

Checklist reset between-run

ItemAction
Last run DPS issueReload overlap? Re-pick secondary cadence
Patch dayRe-read Notes de patch weapon lines
New boss reachedUpdate Step 5 counter row
Comfort pair staleSwap one weapon for Tier list riser

Erreurs courantes

  • Double slow reload — feels powerful until both hands empty mid-grapple.
  • Camping for charge shots — drops speed multiplier ; DPS net negative.
  • Ignoring augments that change role — keeping shotgun secondary when augment turned primary flamethrower.
  • Skipping Kane because of decision fatigue — use MOVE filter ; indecision wastes more time than wrong pick.
  • Copying streamer pair without movement skill — high APM pairs assume Checklist momentum mastery.

Pages associées

FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes sur Gunstoppable.

Une meilleure paire dual-wield all runs ?

Non. Ten weapons random augments reward flexible pairs. Use reload cadence rules here confirm power [Tier list](/fr/tier-list/) current patch.

When visit Kane the Rat ?

Between arena floors when game offers shop. Plan purchases Steps 3–4 leave quickly re-enter combat speed. Kane rat merchant campaign hub.

Hex attachments interact augments ?

Some augments benefit adjacent grid slots specific weapon families. Prioritize mobility reload slots first bridge augment synergies [Starter builds](/fr/weapons/starter-builds/).

Banana gun changed recently ?

Demo Patch 24 buffed banana gun alongside katana knife tuning. Treat older tier opinions suspect until read [Notes de patch](/fr/updates/patch-notes/).

Dual-wield two melee weapons ?

Only if movement parry consistency high. Most players need fast ranged secondary maintain speed between melee swings. Pairing matrix above.

Loadout planning differ Xbox ?

Weapon logic identical. Controller players may favor slightly more forgiving reload cadence. Xbox releases August 31 2026 per [Notes de lancement](/fr/updates/launch-notes/).