Weapons

Gunstoppable Black Hole Gun

Absorb incoming fire, grow the singularity, and detonate echo damage across the arena

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Black Hole Gun Guide — Absorb, Grow & Echo Damage

The Black Hole Gun is Gunstoppable’s signature crowd-control weapon—a momentum roguelite tool that turns incoming damage into offensive payoff. Introduced in Patch 22 ahead of the August 2026 Steam launch, the black hole launcher absorbs enemy fire, grows the singularity with each hit taken, and eventually explodes, echoing accumulated damage back to nearby targets. CAGE Studios marketed the weapon alongside Fluffy the Giant Robot Crab in the official demo launch trailer above, and community runs quickly proved the loop scales with speed, dual-wield stagger, and manual Reaper Mode bursts.

This guide covers the absorb-grow-explode cycle, recommended dual-wield combos, hex attachments and augments from Patch 22, boss-specific notes versus Fluffy the Crab and Johnny Jetpack, and honest loadout caveats: every run rolls different augments, so treat tables below as templates—not gospel.

Patch 22 context

Patch 22 shipped the Black Hole Gun as a headline demo addition. Official patch notes framed it as a risk-reward weapon: you want enemies to shoot the growing singularity because stored damage amplifies the eventual detonation. That design fits Gunstoppable’s speed fantasy—you stay mobile while the hole tanks pressure you’d otherwise parry or dodge.

Post-launch Patch 26 refined broader combat feel (speed now scales attack and reload speed in addition to raw damage), which indirectly buffs black-hole setups that rely on fast secondary weapons covering reload windows. Re-read Movement and Momentum if you learned the gun during earliest demo slices.

Core loop: absorb, grow, explode

PhaseWhat happensPlayer goal
DeployLaunch singularity projectile; hole anchors in arenaPlace between you and shooters
AbsorbIncoming damage feeds the holeBait missiles and bullet hell into the core
GrowVisual scale and stored damage increaseKeep moving so Fenix doesn’t eat stray hits
DetonateExplosion echoes absorbed damageTrigger during add waves or Reaper slow time

Unlike pure DPS weapons, the Black Hole Gun rewards tempo. A premature pop wastes stored energy; holding too long risks the hole expiring or Fenix eating direct hits while camping. Best players treat detonation like a manual Reaper decision—fire when density peaks.

Dual-wield pairings

Black holes excel as the control hand while a fast secondary maintains momentum multiplier uptime.

SecondaryRoleWhy it works
Space pistolsSafe staggerConstant fire during hole growth; reload while singularity tanks
SMGAdd clearShreds drones during missile phases on Fluffy
CrossbowBoss pokePierce elites while hole absorbs frontal volleys
HandgunMid-rangeLow animation lock; pairs with elevated catwalk strafing
KatanaMelee hybridParry into hole placement for melee-heavy rooms

Avoid double slow-reload primaries unless augments fix cadence—see Starter Builds for reload-stagger fundamentals.

Reaper Mode synergy

Manual Reaper on Q (keyboard) or B (controller) is non-negotiable since Patch 24. Black Hole Gun shines inside slow time:

  1. Grow the hole during pre-Reaper add waves.
  2. Activate Reaper when the singularity reaches critical mass.
  3. Detonate inside slow time, then use the pause to reposition onto walls or rails.
  4. Finish survivors with your secondary before speed multiplier decays.

Full Reaper math lives on Reaper Mode. Black holes do not pause momentum gain entirely—plan your post-detonation grapple before activating.

Patch 22 hex attachments (community-era names)

Official Patch 22 introduced several attachment labels players still cite in loadout threads. Availability varies by run—Kane inventories and floor drops differ every attempt.

AttachmentReported effectPlacement tip
Supply HookUtility tethering / sustain adjacent perksPlace near reload augments if offered
Proximity BurstShorter fuse, bigger close detonationHigh-risk on Fluffy pincer phases
Satellite ScopeExtended control at rangeCatwalk fights with overhead missile geometry
Stat RepeaterEchoes stat modifiers to neighborsCore piece for hex synergy grids
Mimic ModCopies adjacent augment behaviorExperimental—verify adjacency rules in attachments guide

Always rearrange at Kane the Rat when offered a safe shop—static grids leave DPS on the table.

Patch 22 augments (community-era names)

AugmentSynergy note
Killing SpreeKill-speed snowball after detonations
The ExecutionerFinishers on low-health targets post-explosion
First StrikeOpening burst bonus when entering rooms hot
Clank MagnetPulls robotic adds—strong in city and dock arenas
Unstoppable ComboExtends combo windows for Reaper setup

Names come from official Patch 22 patch-note vocabulary; exact hex colors and neighbor bonuses still depend on your run seed. Cross-check Synergy Guide before forcing a meme grid.

Boss notes: Fluffy vs Johnny

Fluffy the Giant Robot Crab (Robot Crab guide) is the poster child for Black Hole Gun value. Missile salvos feed growth safely if you anchor the hole between catwalks and floor lanes. Launch reviews recommend high-ground positioning so missiles clip ceiling geometry—combine that with a forward-placed singularity to absorb lateral volleys.

Johnny Jetpack (boss guide) punishes static elevation. Black holes still clear add drones during jetpack strafe phases, but keep Fenix moving—Johnny pursues vertical campers. Prefer pistols or crossbow secondary for aerial tracking.

Common mistakes

  • Camping the hole — speed equals damage; idle sniping weakens detonation payoff.
  • Early detonation — wastes absorbed damage during light add phases.
  • No secondary stagger — both hands tied to slow black-hole cadence.
  • Ignoring Reaper timing — detonate outside slow time when density already cleared.
  • Copying creator grids blindly — augments differ every run.

The Black Hole Gun is not a lazy win button—it is a planning weapon. Absorb with intention, grow with movement, explode with Reaper discipline, and let echo damage finish what speed started.

FAQ

Frequently Asked Questions

Quick answers to the most common Gunstoppable questions.

When was the Black Hole Gun added to Gunstoppable?

Patch 22 introduced the Black Hole Gun during the pre-launch demo era. It absorbs damage, grows, and explodes echoing stored damage—see the Official Demo Launch Trailer on this page.

How does the Black Hole Gun absorb-grow-explode loop work?

Deploy a singularity, let enemy fire feed it to grow stored damage, then detonate to echo that damage to nearby targets. Timing and placement matter more than raw trigger spam.

What dual-wield pairs best with the Black Hole Gun?

Fast secondaries like space pistols, SMGs, or handguns cover reload windows while the hole tanks pressure. Avoid double slow-reload primaries without augments.

Is the Black Hole Gun good against Fluffy the Giant Robot Crab?

Yes for missile-heavy phases—anchor the hole to absorb salvos while you fight from high ground. Pair with mobile secondaries because pincers still threaten campers.

Do Patch 22 attachment names like Supply Hook always appear?

No. Supply Hook, Proximity Burst, Satellite Scope, Stat Repeater, and Mimic Mod are official Patch 22 labels, but Kane drops and floor loot vary every run.

Does Reaper Mode work with Black Hole detonations?

Yes. Grow the hole during add waves, activate manual Reaper on Q or B, then detonate inside slow time for maximum echo damage and reposition time.