Gunstoppable Black Hole Gun
Absorb incoming fire, grow the singularity, and detonate echo damage across the arena
The Black Hole Gun is Gunstoppable’s signature crowd-control weapon—a momentum roguelite tool that turns incoming damage into offensive payoff. Introduced in Patch 22 ahead of the August 2026 Steam launch, the black hole launcher absorbs enemy fire, grows the singularity with each hit taken, and eventually explodes, echoing accumulated damage back to nearby targets. CAGE Studios marketed the weapon alongside Fluffy the Giant Robot Crab in the official demo launch trailer above, and community runs quickly proved the loop scales with speed, dual-wield stagger, and manual Reaper Mode bursts.
This guide covers the absorb-grow-explode cycle, recommended dual-wield combos, hex attachments and augments from Patch 22, boss-specific notes versus Fluffy the Crab and Johnny Jetpack, and honest loadout caveats: every run rolls different augments, so treat tables below as templates—not gospel.
Patch 22 context
Patch 22 shipped the Black Hole Gun as a headline demo addition. Official patch notes framed it as a risk-reward weapon: you want enemies to shoot the growing singularity because stored damage amplifies the eventual detonation. That design fits Gunstoppable’s speed fantasy—you stay mobile while the hole tanks pressure you’d otherwise parry or dodge.
Post-launch Patch 26 refined broader combat feel (speed now scales attack and reload speed in addition to raw damage), which indirectly buffs black-hole setups that rely on fast secondary weapons covering reload windows. Re-read Movement and Momentum if you learned the gun during earliest demo slices.
Core loop: absorb, grow, explode
| Phase | What happens | Player goal |
|---|---|---|
| Deploy | Launch singularity projectile; hole anchors in arena | Place between you and shooters |
| Absorb | Incoming damage feeds the hole | Bait missiles and bullet hell into the core |
| Grow | Visual scale and stored damage increase | Keep moving so Fenix doesn’t eat stray hits |
| Detonate | Explosion echoes absorbed damage | Trigger during add waves or Reaper slow time |
Unlike pure DPS weapons, the Black Hole Gun rewards tempo. A premature pop wastes stored energy; holding too long risks the hole expiring or Fenix eating direct hits while camping. Best players treat detonation like a manual Reaper decision—fire when density peaks.
Dual-wield pairings
Black holes excel as the control hand while a fast secondary maintains momentum multiplier uptime.
| Secondary | Role | Why it works |
|---|---|---|
| Space pistols | Safe stagger | Constant fire during hole growth; reload while singularity tanks |
| SMG | Add clear | Shreds drones during missile phases on Fluffy |
| Crossbow | Boss poke | Pierce elites while hole absorbs frontal volleys |
| Handgun | Mid-range | Low animation lock; pairs with elevated catwalk strafing |
| Katana | Melee hybrid | Parry into hole placement for melee-heavy rooms |
Avoid double slow-reload primaries unless augments fix cadence—see Starter Builds for reload-stagger fundamentals.
Reaper Mode synergy
Manual Reaper on Q (keyboard) or B (controller) is non-negotiable since Patch 24. Black Hole Gun shines inside slow time:
- Grow the hole during pre-Reaper add waves.
- Activate Reaper when the singularity reaches critical mass.
- Detonate inside slow time, then use the pause to reposition onto walls or rails.
- Finish survivors with your secondary before speed multiplier decays.
Full Reaper math lives on Reaper Mode. Black holes do not pause momentum gain entirely—plan your post-detonation grapple before activating.
Patch 22 hex attachments (community-era names)
Official Patch 22 introduced several attachment labels players still cite in loadout threads. Availability varies by run—Kane inventories and floor drops differ every attempt.
| Attachment | Reported effect | Placement tip |
|---|---|---|
| Supply Hook | Utility tethering / sustain adjacent perks | Place near reload augments if offered |
| Proximity Burst | Shorter fuse, bigger close detonation | High-risk on Fluffy pincer phases |
| Satellite Scope | Extended control at range | Catwalk fights with overhead missile geometry |
| Stat Repeater | Echoes stat modifiers to neighbors | Core piece for hex synergy grids |
| Mimic Mod | Copies adjacent augment behavior | Experimental—verify adjacency rules in attachments guide |
Always rearrange at Kane the Rat when offered a safe shop—static grids leave DPS on the table.
Patch 22 augments (community-era names)
| Augment | Synergy note |
|---|---|
| Killing Spree | Kill-speed snowball after detonations |
| The Executioner | Finishers on low-health targets post-explosion |
| First Strike | Opening burst bonus when entering rooms hot |
| Clank Magnet | Pulls robotic adds—strong in city and dock arenas |
| Unstoppable Combo | Extends combo windows for Reaper setup |
Names come from official Patch 22 patch-note vocabulary; exact hex colors and neighbor bonuses still depend on your run seed. Cross-check Synergy Guide before forcing a meme grid.
Boss notes: Fluffy vs Johnny
Fluffy the Giant Robot Crab (Robot Crab guide) is the poster child for Black Hole Gun value. Missile salvos feed growth safely if you anchor the hole between catwalks and floor lanes. Launch reviews recommend high-ground positioning so missiles clip ceiling geometry—combine that with a forward-placed singularity to absorb lateral volleys.
Johnny Jetpack (boss guide) punishes static elevation. Black holes still clear add drones during jetpack strafe phases, but keep Fenix moving—Johnny pursues vertical campers. Prefer pistols or crossbow secondary for aerial tracking.
Common mistakes
- Camping the hole — speed equals damage; idle sniping weakens detonation payoff.
- Early detonation — wastes absorbed damage during light add phases.
- No secondary stagger — both hands tied to slow black-hole cadence.
- Ignoring Reaper timing — detonate outside slow time when density already cleared.
- Copying creator grids blindly — augments differ every run.
Related pages
- Weapons Hub — full arsenal index
- Dual-Wield Combos — pair selection
- Attachments & Augments — hex grid rules
- Fluffy the Crab — missile high-ground tech
- Reaper Mode — manual slow-time bursts
The Black Hole Gun is not a lazy win button—it is a planning weapon. Absorb with intention, grow with movement, explode with Reaper discipline, and let echo damage finish what speed started.
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
When was the Black Hole Gun added to Gunstoppable?
Patch 22 introduced the Black Hole Gun during the pre-launch demo era. It absorbs damage, grows, and explodes echoing stored damage—see the Official Demo Launch Trailer on this page.
How does the Black Hole Gun absorb-grow-explode loop work?
Deploy a singularity, let enemy fire feed it to grow stored damage, then detonate to echo that damage to nearby targets. Timing and placement matter more than raw trigger spam.
What dual-wield pairs best with the Black Hole Gun?
Fast secondaries like space pistols, SMGs, or handguns cover reload windows while the hole tanks pressure. Avoid double slow-reload primaries without augments.
Is the Black Hole Gun good against Fluffy the Giant Robot Crab?
Yes for missile-heavy phases—anchor the hole to absorb salvos while you fight from high ground. Pair with mobile secondaries because pincers still threaten campers.
Do Patch 22 attachment names like Supply Hook always appear?
No. Supply Hook, Proximity Burst, Satellite Scope, Stat Repeater, and Mimic Mod are official Patch 22 labels, but Kane drops and floor loot vary every run.
Does Reaper Mode work with Black Hole detonations?
Yes. Grow the hole during add waves, activate manual Reaper on Q or B, then detonate inside slow time for maximum echo damage and reposition time.