Gunstoppable Weapons
Ten guns, hex-grid mods, and dual-wield chaos
Gunstoppable’s weapon loop is the heart of CAGE Studios’ momentum roguelite FPS. Fenix always dual-wields two independent guns or melee tools, modifies them on a hex-grid mid-run, and scales damage with speed. Ten distinct base weapons—from space pistols and katanas to black hole launchers and banana nukes—pair with roughly fourteen attachments and twenty-four augments to create runs that break in spectacular ways.
This hub routes you through every weapons page on the wiki. Start broad, then specialize once controls and movement momentum feel automatic.
The dual-wield foundation
Every run begins with two weapon slots. Left and right fire separately, reload on independent timers, and accept their own attachment layouts. Standing still to burst-fire wastes the speed multiplier; move, slide, and wall-run while alternating triggers so one weapon cools down or reloads while the other carries DPS.
The weapons overview lists all ten base weapons with role notes, elemental leanings, and boss-phase utility. The dual-wield combos page pairs them for room clear, single-target burst, and safe mid-range setups.
Attachments, augments, and the hex grid
Pickups slot into a hex grid on each weapon. Placement matters—adjacent augments amplify elements, reload perks, or Reaper synergy. You can rearrange during quiet moments or at Kane the Rat between routes.
Roughly fourteen attachments change weapon archetypes (shotgun to flamethrower, grenades to bananas). Twenty-four augments stack modifiers like extra pierce, chain lightning, or momentum-on-kill. Read attachments and augments before chasing random drops.
Builds and synergies for roguelite runs
Roguelite structure means you craft broken combos on the fly, then convert failed runs into permanent meta upgrades. Starter builds give reliable early-game pairs that need minimal augments. Synergy guide documents hex patterns that explode once you find the right attachment colors.
Cross-reference the tier list when deciding which pickups to keep during droughts. Reaper Mode—covered in Reaper Mode—multiplies the value of crowd-control weapons like black holes and flamethrowers.
Weapons vs movement and Reaper
Speed equals damage. A top-tier loadout still fails if you stop moving. Chain grapples and rail-grinds between trigger pulls. Enter Reaper with crowd-control weapons ready so slow time converts into screen wipes instead of wasted meter.
Keyboard players trigger Reaper on Q; controller players use B. Plan loadouts around manual Reaper timing—burst weapons shine inside slow time.
Boss and billionaire encounters
Story bosses include Johnny Jetpack, a giant robot crab, and five capitalist bosses tied to the campaign’s billionaire antagonists. Single-target pairs (crossbow plus katana) differ from add-heavy arenas where space pistols and black holes dominate. Weapon pages note which tools tolerate bullet-hell patterns without breaking momentum.
Page guide
| Topic | Link |
|---|---|
| All ten base weapons | Weapons overview |
| Left + right pairs | Dual-wield combos |
| Hex grid mods | Attachments & augments |
| Early-run templates | Starter builds |
| Endgame breakage | Synergy guide |
| Inputs | Controls hub |
| Rankings | Tier list |
| Merchant meta | Kane the Rat |
Gunstoppable rewards curiosity—turn shotguns into flamethrowers, bananas into nukes, and every death into a smarter hex layout on the next run.
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
How many weapons are in Gunstoppable?
Gunstoppable includes ten distinct base weapons you can dual-wield in pairs, from space pistols and katanas to black hole launchers and the banana gun.
What are attachments and augments?
Attachments reshape a weapon’s core behavior on a hex grid. Augments add stat and elemental modifiers. Placement on the grid affects synergy strength.
Can I change my loadout mid-run?
Yes. Rearrange attachments and augments on the hex grid during safe moments or at Kane the Rat between combat routes.
Does speed affect weapon damage?
Yes. Faster movement increases damage across all weapons. Pair loadout choices with movement tech from the momentum guide.
Where should new players start?
Read the weapons overview, then try a starter build before diving into advanced synergy chains and tier list optimizations.