Updates

Gunstoppable Patch Notes

Community-sourced changelog for demo and launch builds

Last updated:

Patch Notes

Gunstoppable’s public demo received rapid iteration from CAGE Studios ahead of the August 5, 2026 Steam launch. Salaar and the team posted detailed Steam community updates—especially Patch 24 and Patch 25 around Steam Next Fest—addressing movement feel, parry satisfaction, Reaper Mode input, weapon tuning, and UX clarity. This page is a wiki changelog tracker: we summarize player-facing changes, link to affected guides, and leave room for post-launch entries.

Sources: Steam community news on the Gunstoppable app hub, cross-checked with demo patch notes. When official post-launch patches ship, add rows to the live table below with date and platform tags.

How to read this tracker

ColumnMeaning
PatchCommunity patch label or live version when known
DateApproximate publish window
ScopeDemo, full game, or platform-specific
ImpactWhat players feel in combat
Wiki actionPages to re-read after the change

Status tags: Confirmed (direct from CAGE post), Reported (player threads without duplicate official text).

Pre-launch demo timeline (confirmed)

Patch 25 — Steam Next Fest (Confirmed)

Published ahead of the announced August 5, 2026 full launch. Major demo rework and milestone messaging.

CategoryChangePlayer impact
ContentBrand-new demo level (underwater prison entry)Fresh routing; leaderboard reset
CompetitionGlobal leaderboard resetScores from old demo slice invalidated
MovementJuicier jump and landing animationsBetter speed feedback; pairs with speedometer HUD
PhysicsImproved ragdoll launches; grapple to robo-corpsesCorpse grapple chains more reliable
UXFaster load times, speedometer, smoother speed linesEasier to diagnose speed drops mid-fight
UXImproved post-run screen, clearer upgrade descriptionsLess confusion at reward screens
UXCleaner HUDLess clutter during bullet hell
AudioSeparate dialogue volume sliderStory audible without lowering master SFX
MarketingFull launch date confirmed Aug 5 with wishlist discountSee Launch Notes

Wiki pages to refresh after Patch 25 habits: Movement and Momentum, Momentum Checklist, Getting Started, Leaderboards, Accessibility.

Post–Next Fest feedback — wall speed storage (Confirmed)

Steam Next Fest playtests surfaced a friction point: wall collisions zeroed momentum too harshly in early builds, punishing wall-run routes that define Gunstoppable’s skill ceiling. CAGE responded with feedback-driven tuning so speed stores after wall hits instead of hard-stopping chains.

Before feedbackAfter feedbackPlayer impact
Wall impact killed multiplierSpeed partially retainedWall-run corners less punishing
Route strats avoided geometryGeometry becomes chain nodesFaster Cyberpunk City lines
Speedometer dropped sharply on mis-anglesGentler tier decayEasier diagnosis via Patch 25 HUD

This change is documented on Movement and Momentum and matters for Leaderboards runners importing pre-festival demo footage.

Patch 24 — Parry Impact Frames (Confirmed)

Community feedback patch showcased after XP Game Summit playtests.

CategoryChangePlayer impact
CombatParry impact frames reworkedParries feel tighter; old timing may whiff
CombatMelee weapon animation passKnife/katana follow-through reads clearer
MovementGrapple and slide less floatySnappier chains; less hang time
LevelSpace tower layout rework; spider bot variantDifferent pacing in demo tower slice
UXSimplified upgrade choice menuFaster decisions at Kane shops
WeaponsBanana gun buffedHigher cleave value; revisit Tier List
WeaponsKatana and knife tunedMelee hybrid pairs stronger
Reaper ModeSlow time changed from automatic to button press (Q KB / B controller)Skill expression up; must bind muscle memory
UXEnemy markers when 1–2 foes remainCleanup phase clarity

Critical control note: If you learned the demo before Patch 24, Reaper Mode no longer fires on its own. Read Controls and practice on the Momentum Checklist offense rows. Achievement hunters should note combat trophies on Achievements assume manual Reaper timing.

Thematic summary (demo → launch)

ThemeDirectionWhy it matters for momentum builds
Movement feelMore responsive, less floatSpeed multiplier uptime easier to maintain
ParryImpact frames + animationDefense without stopping movement
Reaper inputManual activationBurst during dense packs, not random procs
WeaponsBanana/katana/knife touchedLoadout Helper pairings shift
UXSpeedometer + dialogue volumeTraining feedback loops improved
ContentNew demo level + leaderboard resetOld speedrun routes partially obsolete
AccessibilityDialogue split + clearer HUDAccessibility baseline
CompetitionLeaderboard reset Patch 25Leaderboards context

Post-launch tracker (August 2026 era)

Add official live patches here as they ship. Template rows below are placeholders until CAGE posts 1.0.x notes—remove placeholder tag when confirmed.

PatchDateScopeHighlightsWiki action
1.0.02026-08-05Steam full releaseCampaign complete, 21 achievements, intro pricing through Aug 19Launch Notes, Achievements
Xbox launch2026-08-31Xbox SeriesPlatform debutRe-check Controls for controller labels
TBD hotfixTBDAllPlaceholder — expect balance follow-ups after demo-trained players hit live bossesBosses, Tier List

When a live patch drops, copy this row format:

| 1.0.x | YYYY-MM-DD | Steam | One-line player summary | Linked guides |

Weapon-specific notes carried into launch

Weapon / familyPatch historyCurrent wiki guidance
Banana gunBuff Patch 24Strong crowd clear; pair fast secondary — Starter Builds
KatanaTune Patch 24Melee hybrid + parry synergy — Momentum Checklist
KnifeTune Patch 24Fast cleanup during reload windows
Shotgun augmentsDemo marketingFlamethrower transform still signature build
Rocket / explosiveOngoingBest during manual Reaper clusters

Augments and hex attachments can outpace raw weapon rank—always cross-check Permanent Upgrades before declaring a weapon “dead” after nerfs.

Boss and encounter notes

Demo patches touched space tower layout and added spider bot variant—signals that CAGE iterates encounters, not just numbers. When live Bosses pages note phase changes, cite patch ID in that boss entry.

Elite marker UI (Patch 24) affects how you plan Reaper timing: the last two enemies in a room are labeled—use that window to activate slow time before overkill waste.

Reporting missing patches

If Steam news posts a build not listed here:

  1. Note patch title, date, and bullet list from the official post.
  2. Map each bullet to movement, weapon, UX, or content.
  3. Update affected wiki pages in the same npm run sync cycle (see AGENTS.md workflow).

We do not datamine executables. Unofficial leak threads stay Reported until confirmed.

Player migration checklist (demo → 1.0)

StepReason
Rebind Reaper to Q/B habitAutomatic slow time removed Patch 24
Re-learn parry cadenceImpact frames changed Patch 24
Re-test banana/katana pairsDirect buffs/tunes Patch 24
Expect new demo level if returning to demo appPatch 25 content swap
Reset leaderboard expectationsPatch 25 reset
Configure dialogue volume + HUDPatch 25 UX — Accessibility
Read speedometer habitsPatch 25 + Leaderboards
Re-test wall-run anglesNext Fest wall speed storage
Read Launch Notes for price/platformAug 2026 window
FAQ

Frequently Asked Questions

Quick answers to the most common Gunstoppable questions.

What were the most important demo patches before launch?

Patch 24 (parry frames, manual Reaper, weapon tunes) and Patch 25 (movement/HUD/UX, new demo level, leaderboard reset). Both shaped the August 2026 Steam release feel.

Did Reaper Mode used to trigger automatically?

Yes. Patch 24 changed slow time to manual Q on keyboard and B on controller so players activate during kill chains. Update habits before blaming difficulty.

Was the banana gun buffed?

Yes in Patch 24 alongside katana and knife adjustments. Revisit the [Tier List](/tier-list/) and [Loadout Helper](/tools/loadout-helper/) if you skipped the demo late patches.

Why was the demo leaderboard reset?

Patch 25 shipped a new demo level and reset scores so Next Fest competition reflected the updated slice.

Will Xbox patches match Steam?

Expect parity, but certification may stagger timing. This tracker will tag platform-specific rows when confirmed.

How fast does this page update after launch?

After official Steam or Xbox posts. Gameplay guides linked from each row update in the same wiki sync when changes affect movement, weapons, or bosses.

What changed about wall collisions after Next Fest?

Feedback-driven tuning stores speed after wall hits instead of zeroing momentum. See [Movement and Momentum](/guides/movement-momentum/) and [Leaderboards](/tools/leaderboards/) for route impact.