Gunstoppable Patch Notes
Community-sourced changelog for demo and launch builds
Gunstoppable’s public demo received rapid iteration from CAGE Studios ahead of the August 5, 2026 Steam launch. Salaar and the team posted detailed Steam community updates—especially Patch 24 and Patch 25 around Steam Next Fest—addressing movement feel, parry satisfaction, Reaper Mode input, weapon tuning, and UX clarity. This page is a wiki changelog tracker: we summarize player-facing changes, link to affected guides, and leave room for post-launch entries.
Sources: Steam community news on the Gunstoppable app hub, cross-checked with demo patch notes. When official post-launch patches ship, add rows to the live table below with date and platform tags.
How to read this tracker
| Column | Meaning |
|---|---|
| Patch | Community patch label or live version when known |
| Date | Approximate publish window |
| Scope | Demo, full game, or platform-specific |
| Impact | What players feel in combat |
| Wiki action | Pages to re-read after the change |
Status tags: Confirmed (direct from CAGE post), Reported (player threads without duplicate official text).
Pre-launch demo timeline (confirmed)
Patch 25 — Steam Next Fest (Confirmed)
Published ahead of the announced August 5, 2026 full launch. Major demo rework and milestone messaging.
| Category | Change | Player impact |
|---|---|---|
| Content | Brand-new demo level (underwater prison entry) | Fresh routing; leaderboard reset |
| Competition | Global leaderboard reset | Scores from old demo slice invalidated |
| Movement | Juicier jump and landing animations | Better speed feedback; pairs with speedometer HUD |
| Physics | Improved ragdoll launches; grapple to robo-corpses | Corpse grapple chains more reliable |
| UX | Faster load times, speedometer, smoother speed lines | Easier to diagnose speed drops mid-fight |
| UX | Improved post-run screen, clearer upgrade descriptions | Less confusion at reward screens |
| UX | Cleaner HUD | Less clutter during bullet hell |
| Audio | Separate dialogue volume slider | Story audible without lowering master SFX |
| Marketing | Full launch date confirmed Aug 5 with wishlist discount | See Launch Notes |
Wiki pages to refresh after Patch 25 habits: Movement and Momentum, Momentum Checklist, Getting Started, Leaderboards, Accessibility.
Post–Next Fest feedback — wall speed storage (Confirmed)
Steam Next Fest playtests surfaced a friction point: wall collisions zeroed momentum too harshly in early builds, punishing wall-run routes that define Gunstoppable’s skill ceiling. CAGE responded with feedback-driven tuning so speed stores after wall hits instead of hard-stopping chains.
| Before feedback | After feedback | Player impact |
|---|---|---|
| Wall impact killed multiplier | Speed partially retained | Wall-run corners less punishing |
| Route strats avoided geometry | Geometry becomes chain nodes | Faster Cyberpunk City lines |
| Speedometer dropped sharply on mis-angles | Gentler tier decay | Easier diagnosis via Patch 25 HUD |
This change is documented on Movement and Momentum and matters for Leaderboards runners importing pre-festival demo footage.
Patch 24 — Parry Impact Frames (Confirmed)
Community feedback patch showcased after XP Game Summit playtests.
| Category | Change | Player impact |
|---|---|---|
| Combat | Parry impact frames reworked | Parries feel tighter; old timing may whiff |
| Combat | Melee weapon animation pass | Knife/katana follow-through reads clearer |
| Movement | Grapple and slide less floaty | Snappier chains; less hang time |
| Level | Space tower layout rework; spider bot variant | Different pacing in demo tower slice |
| UX | Simplified upgrade choice menu | Faster decisions at Kane shops |
| Weapons | Banana gun buffed | Higher cleave value; revisit Tier List |
| Weapons | Katana and knife tuned | Melee hybrid pairs stronger |
| Reaper Mode | Slow time changed from automatic to button press (Q KB / B controller) | Skill expression up; must bind muscle memory |
| UX | Enemy markers when 1–2 foes remain | Cleanup phase clarity |
Critical control note: If you learned the demo before Patch 24, Reaper Mode no longer fires on its own. Read Controls and practice on the Momentum Checklist offense rows. Achievement hunters should note combat trophies on Achievements assume manual Reaper timing.
Thematic summary (demo → launch)
| Theme | Direction | Why it matters for momentum builds |
|---|---|---|
| Movement feel | More responsive, less float | Speed multiplier uptime easier to maintain |
| Parry | Impact frames + animation | Defense without stopping movement |
| Reaper input | Manual activation | Burst during dense packs, not random procs |
| Weapons | Banana/katana/knife touched | Loadout Helper pairings shift |
| UX | Speedometer + dialogue volume | Training feedback loops improved |
| Content | New demo level + leaderboard reset | Old speedrun routes partially obsolete |
| Accessibility | Dialogue split + clearer HUD | Accessibility baseline |
| Competition | Leaderboard reset Patch 25 | Leaderboards context |
Post-launch tracker (August 2026 era)
Add official live patches here as they ship. Template rows below are placeholders until CAGE posts 1.0.x notes—remove placeholder tag when confirmed.
| Patch | Date | Scope | Highlights | Wiki action |
|---|---|---|---|---|
| 1.0.0 | 2026-08-05 | Steam full release | Campaign complete, 21 achievements, intro pricing through Aug 19 | Launch Notes, Achievements |
| Xbox launch | 2026-08-31 | Xbox Series | Platform debut | Re-check Controls for controller labels |
| TBD hotfix | TBD | All | Placeholder — expect balance follow-ups after demo-trained players hit live bosses | Bosses, Tier List |
When a live patch drops, copy this row format:
| 1.0.x | YYYY-MM-DD | Steam | One-line player summary | Linked guides |
Weapon-specific notes carried into launch
| Weapon / family | Patch history | Current wiki guidance |
|---|---|---|
| Banana gun | Buff Patch 24 | Strong crowd clear; pair fast secondary — Starter Builds |
| Katana | Tune Patch 24 | Melee hybrid + parry synergy — Momentum Checklist |
| Knife | Tune Patch 24 | Fast cleanup during reload windows |
| Shotgun augments | Demo marketing | Flamethrower transform still signature build |
| Rocket / explosive | Ongoing | Best during manual Reaper clusters |
Augments and hex attachments can outpace raw weapon rank—always cross-check Permanent Upgrades before declaring a weapon “dead” after nerfs.
Boss and encounter notes
Demo patches touched space tower layout and added spider bot variant—signals that CAGE iterates encounters, not just numbers. When live Bosses pages note phase changes, cite patch ID in that boss entry.
Elite marker UI (Patch 24) affects how you plan Reaper timing: the last two enemies in a room are labeled—use that window to activate slow time before overkill waste.
Reporting missing patches
If Steam news posts a build not listed here:
- Note patch title, date, and bullet list from the official post.
- Map each bullet to movement, weapon, UX, or content.
- Update affected wiki pages in the same
npm run synccycle (see AGENTS.md workflow).
We do not datamine executables. Unofficial leak threads stay Reported until confirmed.
Player migration checklist (demo → 1.0)
| Step | Reason |
|---|---|
| Rebind Reaper to Q/B habit | Automatic slow time removed Patch 24 |
| Re-learn parry cadence | Impact frames changed Patch 24 |
| Re-test banana/katana pairs | Direct buffs/tunes Patch 24 |
| Expect new demo level if returning to demo app | Patch 25 content swap |
| Reset leaderboard expectations | Patch 25 reset |
| Configure dialogue volume + HUD | Patch 25 UX — Accessibility |
| Read speedometer habits | Patch 25 + Leaderboards |
| Re-test wall-run angles | Next Fest wall speed storage |
| Read Launch Notes for price/platform | Aug 2026 window |
Related pages
- Updates Hub — launch news overview
- Launch Notes — dates, languages, pricing
- Controls — Reaper Mode bindings
- Movement and Momentum — speed tech
- Tier List — weapon rankings post-tune
- Tools Hub — checklists reflecting latest feel
- Achievements — 21 Steam goals post-1.0
- Leaderboards — speedometer and reset history
- Accessibility — Patch 25 dialogue volume and comfort options
Frequently Asked Questions
Quick answers to the most common Gunstoppable questions.
What were the most important demo patches before launch?
Patch 24 (parry frames, manual Reaper, weapon tunes) and Patch 25 (movement/HUD/UX, new demo level, leaderboard reset). Both shaped the August 2026 Steam release feel.
Did Reaper Mode used to trigger automatically?
Yes. Patch 24 changed slow time to manual Q on keyboard and B on controller so players activate during kill chains. Update habits before blaming difficulty.
Was the banana gun buffed?
Yes in Patch 24 alongside katana and knife adjustments. Revisit the [Tier List](/tier-list/) and [Loadout Helper](/tools/loadout-helper/) if you skipped the demo late patches.
Why was the demo leaderboard reset?
Patch 25 shipped a new demo level and reset scores so Next Fest competition reflected the updated slice.
Will Xbox patches match Steam?
Expect parity, but certification may stagger timing. This tracker will tag platform-specific rows when confirmed.
How fast does this page update after launch?
After official Steam or Xbox posts. Gameplay guides linked from each row update in the same wiki sync when changes affect movement, weapons, or bosses.
What changed about wall collisions after Next Fest?
Feedback-driven tuning stores speed after wall hits instead of zeroing momentum. See [Movement and Momentum](/guides/movement-momentum/) and [Leaderboards](/tools/leaderboards/) for route impact.